AI Insights · Timothy · January 2025
Top Boxing Games on iOS in Ireland: Q4 2024 Performance
Explore the Q4 2024 performance of the top boxing games on iOS in Ireland, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the top boxing games on the iOS platform in Ireland demonstrated varied performance metrics, according to data from Sensor Tower. Here's a closer look at the trends for each game.
Boss Fight. from BoomBit, Inc. experienced fluctuating weekly downloads, starting at 53 and reaching a peak of 156. Revenue saw a brief spike to approximately $13 in mid-October, with active users increasing steadily from 298 to 547 by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts showed a significant increase in downloads, peaking at 206 in mid-November. Weekly revenue peaked at about $54 in early December, with active users rising from 219 to a high of 433 before tapering off to 171.
Real Boxing 2 by Vivid Games S.A. maintained robust weekly revenue, peaking at $75. Downloads and active users both showed upward trends, with downloads reaching 151 and active users peaking at 193 by late December.
Real Boxing: KO Fight Club also from Vivid Games S.A., saw its revenue peak at $56 in mid-November. Downloads and active users increased towards the end of the quarter, with downloads reaching 66 and active users hitting 42.
Super Boxing Championship! developed by Carson Brownlee, experienced a modest increase in both downloads and active users. Downloads peaked at 34, while active users grew steadily to 80 by the end of December, with a revenue peak of approximately $24 in early December.
For more detailed insights and data, visit Sensor Tower's platform.